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Assassin's Creed Syndicate, as anonymous sources who spoke to Kotaku are calling it, will reportedly take place in Victorian London. Last year's Assassin's Creed leak supports this detail.
Syndicate tells the story of Evie and Jacob, a sister and brother duo involved with the criminal underbelly of the 19th century city. The story missions will heavily favor Jacob in terms of playtime, though, with the brother taking the lead for about 75 percent of the story, according to the report.
The sources added that there won't be any multiplayer components in Syndicate. However, players will have the ability to swap between Evie and Jacob while exploring the open-world London –– this sounds similar to Rockstar's swapping feature in Grand Theft Auto V, which allowed players to jump between Franklin, Michael and Trevor as playable characters. We reached out to Ubisoft for comment. The last time Ubisoft featured a woman assassin as the lead story character was 2012's Assassin's Creed III: Liberation on PS Vita. It follows a young woman named Aveline through New Orleans before and during the american Revolutionary War, which was also showcased in Assassin's Creed III on consoles. In 2013, Ashraf Ismail, director of Assassin's Creed IV: Black Flag said a female lead in a future entry "wouldn't be surprising. Assassin's Creed Chronicles: China The game follows Shao Jun, who is the last remaining Assassin of the Chinese Brotherhood, during her return to China in 1526, as the Ming dynasty starts to crumble and two years after the events of the short film Assassin's Creed: Embers. Strengthened by her meeting with Ezio Auditore da Firenze and armed with her stealth and combat skills, Jun goes on a quest for vengeance against the Templars and to restore her fallen Brotherhood. As part of the Assassin's Creed Chronicles series, the game will differ stylistically from most previous entries in the franchise, being set on 2.5D plane like Assassin's Creed II: Discovery. It was announced by Ubisoft that Assassin's Creed Chronicles: China would be the first part in the Chronicles trilogy, followed by games in India and Russia. Assasssin's Creed Chronicles -INDIA The game follows Arbaaz Mir in 1841, in the midst of a war between the Sikh Empire and the East India Company, two years after the events of the graphic novel Assassin's Creed: Brahman. Arbaaz must recover a mysterious artifact that used to belong to the Assassin Order from a newly arrived Master Templar, while protecting his friends and lover in the process. As part of the Assassin's Creed Chronicles series, the game will differ stylistically from most previous entries in the franchise, being set on 2.5D plane like Assassin's Creed II: Discovery. Assassin's Creed Chronicles: Russia The game follows Nikolai Orelov in Russia, 1918, in events taking places between Assassin's Creed: The Fall and Assassin's Creed: The Chain as Orelov tried to leave the country with his family. As a final assignment for the Assassin Order before his departure, Nikolai must steal an artifact from the Bolsheviks holding the Tsar's family. In the midst of the theft, Nikolai witnessed the murder of most of Nicholas' children. Nikolai saved the princess, Anastasia, and must protect her, and the artifact, from the Templars. As part of the Assassin's Creed Chronicles series, the game will differ stylistically from most previous entries in the franchise, being set on 2.5D plane like Assassin's Creed II: Discovery. Get the Assassin's Creed Unity Free Download in our STORE
What The Crew gets right is its stylised and scaled-down version of the entire continental USA. Cities are shrunken caricatures, but the truly vast sweeping tracts of land between them means traversing it really does capture the spirit of a cross-country, city-to-city road trip better than any driving game before it. Plenty of racing games curate a bunch of different backdrops into their track selections, from urban street races in major American metropolitan centres to icy blasts across snow-swept mountains, flat-out sprints across the baking desert, or muddy expeditions through giant Sequoia forests. The Crew admirably does all this in a single game world you can drive across in one lengthy session. This girth has come at a cost, though. It’s a world that looks fine whipping by you at speed, but it favours sheer size over the kind of granular detail we now expect in modern open world racers. Cities are smattered with recognisable landmarks but don’t really seem built to stand up to stationary scrutiny. Combined with low-detailed NPC cars (complete with entirely black, opaque glass), some forgettable effects (splashing water is especially dire), no weather, and the fact that the models of the 40-or-so cars are in a league below those of contemporaries like Forza Horizon 2 or Driveclub, The Crew struggles to shake the look of a game several years older than it actually is. There is, however, a charming sort of daftness to this condensed ode to the US. The Crew’s version of Californian race track Laguna Seca is hopelessly primitive compared to the renditions available in dedicated tracks racers like Gran Turismo 6 or Forza Motorsport 5, but being able to drive off of it in real time, leave the facility and be drifting around a space shuttle in Cape Canaveral on the other side of the country within the hour has a certain infectious appeal about it. The Crew bills itself as an MMO but it felt largely like a single-player experience my first time through the campaign. There were definitely other players on the map in my vicinity, but I only rarely saw another car close up, and only twice all week was I invited by a random stranger to join his or her co-op mission. I tried on multiple occasions to trigger co-op missions myself but these invitations time out if nobody accepts them, and time out they did. I found myself launching the missions solo rather than waiting patiently for no-one to respond. I’d suggest finding some like-minded friends to play the co-op story missions with rather than relying on the game to find willing strangers from your session, as it feels like the most reliable way to experience co-op in The Crew. It’s certainly the most entertaining way to play it, and it only takes one human player to nab the objective for all of you to successfully complete the mission. It also means you’ll have a better chance of emerging victorious against the often overpowered AI and makes the sometimes irksome takedown missions a lot less punishing, considering there will be up to four of you trying to slam a single vehicle off the road. Said overpowered AI is perhaps the most frustrating trait of The Crew; it’s obsessed with making sure the computer-controlled opponents you face, race, or chase in the game’s solo and co-op missions can always keep up with you, regardless of how completely outclassed by high-level cars they should be. It’s especially exasperating towards the game’s end. The Crew is an immense and unique online-only racing game that, above all else, boasts an ambitious open world of such preposterous proportions it ought to rank amongst some of the year’s most remarkable technical accomplishments. Its size, however, has taken a toll on The Crew’s visuals and effects, and its problems don’t stop there. Sound generally lacks oomph, the economy is stingy, the multiplayer community is only loosely connected, and the missions are too often undermined by some incredibly frustrating AI that brazenly cheats in a misguided attempt to ratchet up the tension. The supposed difficulty of an event is determined by what your car performance level is compared to what’s recommended. The thing is, I’d attempted to complete a race with a car level a fraction below what was recommended and found it impossible to keep up with the pack. It seemed like a reasonable enough outcome until I went back to replay a previously completed race, against cars with a significantly lower car level than mine, and found I simply couldn’t pull away. In fact, some of them were blitzing past me, even after they’d crashed out just a minute before. Normalising the AI to be able to match pace with the monster you’re driving undermines the whole upgrade system. It also extends to the AI-driven cop and enemy cars, who have a supernatural ability to bend the game’s driving physics to their whims and capture you surprisingly rapidly, even if you’re reversing away from them at full throttle with nobody blocking the road behind you. The Crew is an arcade racing experience through and through, and it’s one that actually improves as you progress and your cars’ stats are buoyed by earning vague performance parts via completed missions and driving challenges. These challenges, which test your speed, control, and off-road abilities, are dotted all over the map and can be triggered on the fly, and the process of picking one up is seamless… until you succeed, at which point the barrage of overlays beaming numbers into your brain concludes with a short loading screen, after which you’ll find your car stopped dead in its tracks. It’s a real momentum killer. At any rate, I like the handling more than, say, the slightly floaty and imprecise old Black Box-era Need for Speed games, but it’s a little less honed than the likes of a responsive arcade driving game like Driver: San Francisco. Importantly, I found the default driving settings, with a host of driving aids activated, far too muted. I’d recommend experimenting with the sport and hardcore presets. Less appealing is the vapid story that’s supposed to be coaxing us through The Crew’s 30- to 40-hour main salvo of missions. Ubisoft has shirked the slightly quirky approach that worked so well for Driver: San Francisco and opted for a far more po-faced plot plucked from the same pile of napkins EA uses to scrawl down story beats for Need for Speed. So we’re down-on-his-luck street racer and Gordon Freeman cosplayer Alex Taylor, framed for murdering his own brother, working with the FBI and a crew of other ne'er-do-wells to clear his name. To do so he needs to infiltrate a nationwide racing gang with the most contrived internal ranking system this side of a criminal empire conceived by Hot Wheels. It’s asinine stuff, even for a video game. There’s a fairly narrow selection of main mission types dangling from this hokey narrative thread, and they’re all generally riffs on a few core concepts. You’re mostly either partaking in some standard racing (to be honest, these are generally the best events), escaping from the cops, or chasing down an “enemy vehicle” to shunt off the road. Later on The Crew adds off-road barrel smashing runs (that seem inspired by a similar mission type in Driver: San Francisco) and occasionally mixes things up with fun multi-class races that put you in a slower car that’s nonetheless able to take shortcuts your opponents can’t. The mission set gets repetitive but the locations are pleasantly ever-changing: one moment you might be negotiating the grid layout of Manhattan, and an hour or so later you’ll be tearing up a dirt track as you weave through a Louisiana bayou. Sticking to the campaign isn’t as lucrative as I’d anticipated, however, and at the end of it all I found myself at the level cap, out of story missions and without enough cash to buy any of the most-desirable cars (of which there aren’t as many as I’d anticipated there would be; far less than even the likes of the original TDU, The Crew’s spiritual ancestor). You’ll need to put in a good deal of work to build the funds you’ll need to afford the game’s hypercars (without stooping to investing real money in The Crew’s wholly unnecessary microtransaction system). Happily there’s still plenty to do following the conclusion of the main thread and once you hit level 50 you unlock the ability to secure ‘platinum’ car parts (as opposed to gold ones) that come with a random car stat boost. It’s at this point The Crew truly settles into its RPG groove as you’re encouraged to grind challenges until you score the best possible drop of car loot for your ride. You’ll need these platinum parts to make any sort of meaningful dent in The Crew’s PvP lobbies. There’s another layer of very lengthy events outside the main story thread (at least one of which warns us it will take four hours to complete) but I found the PvP races are actually a far better source of cash. The online racing is robust and, although it’s biased towards whoever brings the fastest car (unlike the single-player, for better or for worse), it’s very generous with cash prizes. Whether you’re winning or not (and I generally wasn’t) I always felt incentivised to keep plugging away. The PVP racing itself, which you can compete in either individually or with teammates, was dependable during testing but at its most enjoyable with collisions turned off. I particularly like how the enormous nature of the world means discrete tracks appear to available in spades, although it could probably do with some kind of voting system for event types to make things more democratic (rather than leaving it solely to the racer in first place). I’ve enjoyed the PvP but I don’t know that I’m engaged enough to keep coming back to it. THE VERDICT The Crew deserves credit for the frankly staggering size of its open world, and the fact that it’s absolutely filled to the brim with racing, challenges, a fat multiplayer offering, and exploration potential. This scope, however, has resulted in some noticeable visual concessions, the racing itself is too often hamstrung by AI prone to unfair bursts of speed that do nothing but frustrate, and I was surprised at how unwilling the community currently seems to join co-op missions and just how difficult the game’s often miserly winnings makes collecting the cars. To get any Kind of game Go2 our store and get any game free
Just click the STORE tab and fill your details and order the game you want When fleeing from a pack of cops at 150mph through a forest after midnight, I found it difficult not to be excited by Need for Speed: Rivals – and then a helicopter’s searchlight pours in through the trees for an additional adrenaline kick. Those initial potent highs aren’t sustainable, though, and after a while I was left wishing for just a bit more variety and depth to keep the thrills coming beyond simply doing the same thing online. That said, I still found it an exciting, highly polished experience, which appealed to both to the racer and more casual thrill-seeker in me. Patrolling the StreetsDeveloped by Ghost Games, Rivals feels like the natural successor to the work of previous NFS developer Criterion. (Unsurprising really consider the majority of the staff went over to the new studio.) It combines Hot Pursuit’s cops-versus-racer dynamic with the freeform gameplay of Most Wanted’s open world. In many ways it’s the best of both, although if you’ve played either of those a great deal, as I have, you may get a feeling of déja vu from Rivals. Rivals takes place in the fictional Redview County, which has probably the most diverse geography imaginable. Within the confines of its map you can take in parched deserts and lush vineyards, upmarket seaside promenades and snowy mountain passes. It provides a welcome change of pace after the urban sprawl of Most Wanted, though I came to really miss those concrete labyrinths when I was outrunning the cops.But it’s ultimately a tradeoff, with Redview’s long, winding roads setting the stage for some truly operatic chases that go on for miles. They’re better suited for drifting and pushing fast cars to their limits, like Hot Pursuit, instead of outfoxing the cops and hiding like in Most Wanted. It’s all about the ballet of the chase. It’s a shame there wasn’t room in this world for both play styles, as it would’ve given us more variety to play with. And very occasionally, I did find myself being spotted by the cops even though I’d seemingly given them the slip, which was slightly frustrating.Each stretch of road is crammed with various challenges, including standard races and time trials, new cars to shut down, and records to smash. But for all of its gorgeous scenery, I found Redview a slightly less fun and secret-filled place to explore. There are no billboards bearing your friends’ faces to crash through, no super cars squirrelled away, and fewer jumps than previous games. And while there are a few hidden pathways to be found and the possibility of going off-road occasionally, I also found myself more frequently attempting to head off the beaten path only to be put back into place by an officious barrier. Most Wanted encouraged you to explore its train tunnels and jump off rooftops, but Rivals keeps you firmly on track. Rivals is fantastically pretty, making great use of your next-gen console or PC. Cars look brilliant, near photorealistic. But Need for Speed has always had a slightly heightened approach to its presentation, and that’s still the case. Its cars are noisy creatures, always ready to race – look closely and you’ll see beads of moisture dripping down the bodywork, as if the car’s physically exerted itself. Weather effects are equally impressive. Rain, sun, and snow – as well as the time of day – have a big impact on the look of the game. Torrential downpours clog up the screen, while sometimes at night you’ll flashes of lightning illuminated the highly-textured road surface. And while it may not be the most densely populated of landscapes, there’s always something to catch the eye. The Fast Blue LineThe story is intentionally incidental. (We’re a long way from the narrative pretensions of the woeful NFS: The Run.) Whether cop or racer, each chapter is structured around a speed list, which is little more than a series of objects. Rivals is eager to get you behind the wheel and onto the tarmac, giving a welcomed sense of urgency, and one of the best things about it is the ease with which you can switch between playing as a cop or a racer.Hot Pursuits – high-speed races with the cops already on your tail – are definitely the pick of the available events. Time trials and races lose their appeal much quicker, especially after you’ve already driven down the same stretch of road countless times. Rivals is tremendous fun, for a while, but once I got to grips with its weapons, unlocked more of its ridiculous cars, and became intimately acquainted with the map, it didn’t have a lot more to really show me. The map is fairly big but when you’re driving at such high speeds, it’s easy to see a big chunk of it in a single pursuit. It definitely continued to excite me, but stopped surprising me quite early on.No matter which side of the law you choose, there’s a garage full of high-powered super cars ranging from Aston Martins to Ferraris waiting for you. Handling is fun, responsive, and accessible – even newcomers will soon be able to slide around tight corners with a little practice. There’s also the option to soup them up, with high-tech gadgetry including spike strips and mines, shockwave blasts, and knuckle-whitening turbo boosts. None of the weapons are particularly memorable or iconic, and while they’re useful, you can’t really beat old-fashioned ramming. It’s all in the pursuit of unlocking upgrades, and it’s definitely more fun when playing as a racer. There’s more customisation and better toys, such as the preposterous turbo boost, and the way in which you accumulate points is much more engrossing. There’s a simple but effective risk-reward dilemma at play, baiting you to keep racing to build your score multiplier – but if you’re busted, you lose everything. The feeling of being pursued by a six police Ferraris when you’ve got in excess of 100,000 points at risk is when Rivals is at its very best. By comparison, playing as a cop just feels a little staid.If nothing else, being a cop becomes a more attractive proposition when it’s your friends that need busting. Structurally, Rivals’ multiplayer becomes a seamless part of its single-player experience, allowing up to six players to race with or against each other in the same world. You can all be cops, hunting down AI racers, or run from the fuzz together, or even a mixture of the two. You can go head-to-head or do your own thing, until the map brings you together. There are no rules, and it’s enjoyably freeform, though perhaps the size of the map and relatively small number of players allowed is slightly at odds (but somewhat fixed by using fast travel to meet up). Also, for the sake of balance and fairness, it takes much longer to wreck an opponent's car. I also missed some of Most Wanted’s more imaginative multiplayer objectives, like who can pull the longest donut. THE VERDICTIt's best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and in this department Rivals is slightly wanting, though it’s innovative approach to incorporating multiplayer does just enough to compensate.It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and in this department Rivals is slightly wanting, though it’s innovative approach to incorporating multiplayer does just enough to compensate.It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and in this department Rivals is slightly wanting, though it’s innovative approach to incorporating multiplayer does just enough to compensate.It’s best to think of Need for Speed: Rivals as a thrill ride. Get on, scream, plead to go faster, and it will. It has some of the best car chases around, and they’ve never looked so chaotically beautiful as they do on PlayStation 4 and Xbox One. And if you’ve not played a lot of Hot Pursuit or Most Wanted, it charms will be much more alluring. I was looking for more explorations, depth, and variety, and To get any Kind of game Go2 our store and get any game free Just click the STORE tab and fill your details and order the game you want |